Faith as a resource
Each turn begins with 5 Faith plus the combined Faith values of the player’s characters in play.
A two-player strategy game where strength, preparation, belief, and social influence create different paths through conflict.
Each turn begins with 5 Faith plus the combined Faith values of the player’s characters in play.
Both players roll a six-sided die during conflict. Statistics shape the outcome while uncertainty keeps confrontations alive.
A successful Faith action can move an opposing character into the captor’s captured area.
Players may choose one Religion, Political, and Social Conviction. Those commitments can provide strength or expose vulnerability.
Up to eight characters, five Act or Event cards, and three captured characters per player.
When a card specifically contradicts a general rule, the card takes priority.