OFFICIAL DEVELOPMENT PREVIEW
FAITH POWER AND TRUTH HOLY WARS
The game

Power is in the people.

A two-player strategy game where strength, preparation, belief, and social influence create different paths through conflict.

AttackPhysical or direct offensive power.
DefenseThe ability to resist an attack.
FaithThe strength of conviction and support.

The current foundation

Faith as a resource

Each turn begins with 5 Faith plus the combined Faith values of the player’s characters in play.

Opposed dice

Both players roll a six-sided die during conflict. Statistics shape the outcome while uncertainty keeps confrontations alive.

Capture

A successful Faith action can move an opposing character into the captor’s captured area.

Convictions

Players may choose one Religion, Political, and Social Conviction. Those commitments can provide strength or expose vulnerability.

Limits in play

Up to eight characters, five Act or Event cards, and three captured characters per player.

Card text wins

When a card specifically contradicts a general rule, the card takes priority.

Development note: Deck size, starting hand, mulligan, final victory conditions, and some dice details remain open for playtesting.